Association board game: awaken your imagination! We select associations for words instantly.

There are many games with associations, and they are all very simple and fun - just what you need for a group of friends. Most of them have cards with words that need to be explained. Some games even come up with new meanings.

Why do some associations seem strange to us, while others are absolutely clear and logical? This is because we combine objects according to different principles: by similarity or, conversely, contrast, we build cause-and-effect relationships and find commonalities in time or space. So, for some, the plane will be associated with birds, because it flies and has wings, and for others with twins, because it was invented by the Wright brothers. In addition, mutual understanding is influenced by our erudition: associative thinking primarily uses the storehouses of our memory.

The best way to understand in practice how our consciousness builds connections between individual events, facts and objects is to play one of the board games with association cards.

Are you too old to play games?

If you still think board games are made for children, then you've probably never played Age of Empires or Game of Thrones. Because not every adult is able to understand their rules, not go crazy and get to the gameplay itself. Fortunately, association games are usually very simple: the rules take no more than two pages, are quick to read and easy to understand. At the same time, associative games are always very positive, so everyone likes them - regardless of age, religion and race. People play them with pleasure at home and at corporate events, and take them with them to the dacha and on vacation. Speaking of corporate events, games are a great option for team building if you understand what we are talking about.

Something about benefits

Association board games develop:

  • Imagination and creativity: they teach you to think outside the box, finding original solutions. After all, the number of ideas generated directly depends on how wide a range of associations you have;
  • Analytic skills, helping to find connections between the most disparate objects;
  • Logical abilities: In games where you need to guess words, for example, it is very important to follow the thread of reasoning.

Imaginarium

Imaginarium is the first association to board games on... associations. And all because it is almost entirely built on the work of the imagination. Here you need to make associations, choose pictures for them, and then try to guess where the author’s fantasy card is. The game develops not only associative thinking, but also helps to get to know each other better. After all, after a few moves, you will already know who has read Stephen King and who has not.

Activities

Activity is the most famous game in which you need to explain words to each other in three ways: draw, tell and show. The method depends on what field your chip is on. And where it will come depends directly on you: you first decide how difficult the word card is to take, and only then explain it, moving forward if successful. This good game for a party, family gatherings or meeting with friends.

Equivocas

Equations develop not only imagination, but also the most amazing skills. So after hundreds of games you will be able to read any word backwards on the first try. Even a synchrophasotron. And all because there are a lot of ways to explain words - from drawing to modeling from plasticine. And every turn, everything is decided by the roll of the dice: beware of the six - the craziest tasks lie in this deck

Elias Party

Elias Party - another one popular game, where you need to explain words to each other. True, you won’t have to show or draw - just tell. But you may well come across a bonus task: are you ready to think, speak and jump on one leg at the same time? Can you explain several words in a row while maintaining a threatening expression on your face? Yes, quantity matters: than more cards With tasks your team will complete in a minute, the further the chip will move forward. And the winner, of course, is the one who comes to the finish line first.

Boom

Those who like to read gossip columns will automatically have an advantage at the beginning of the game: after all, in the game Boom you need to explain celebrities to each other. This is done like this: everyone is divided into teams of two, and a certain number of cards are drawn from the deck. Then everyone takes turns talking about famous personalities to their partners, without naming their names. The task is to guess as many as possible in the allotted time. When the cards run out, the results are recorded and the second round begins. Now we need to show the same people to each other. In the third stage, to explain, you will only have the opportunity to give a hint - say one thing, evocative, word. Boom is not only an opportunity to have fun in a group, but also a great way to get to know each other better and make friends.

Broken phone

It's easy to draw any word. Understanding what is depicted is also quite simple: one hundred out of one hundred players can cope with this. But it rarely happens that these answers coincide - only if a group of professional cartoonists joins the game. As you already understood, in Broken Phone you first need to draw the hidden word, then identify the picture and write your own version, which the next player will draw. So a sheriff can easily become a bank robber, and a girl can easily become a boy. Studying chains of pictures and word associations to them, you will definitely smile, and sometimes even laugh out loud.

Tick ​​Tock Boom Party

The most important thing in the Tick Tock Boom Party game is the plastic bomb. Because it can explode in your hands at any moment, and no one knows when this will happen. Therefore, you need to complete all tasks very quickly: remember celebrities, come up with words or make anagrams from them. Having managed, you need to throw the bomb to your neighbor - now it’s his turn to worry. Tick-tock-boom is incredibly exciting and very fun game. The plastic projectile makes a very authentic explosion sound, amusing everyone around, and a randomly triggered timer adds adrenaline to the game. That is why Tick-tock-boom is not just a word game, but a real bomb of any party.

Abracadabra

>You can convince your friends that “Romanica” is Jamaican alcoholic drink? What if each of them puts forward their own, no less convincing version? As you already understand, in Abracadabra you need to come up with your own new interpretations of various little-known words through associations. And then vote for the option that seems closest to the truth to you. By the way, in fact, “Romayka” is a Greek folk dance. True, hardly anyone will believe it.

Crocodile Big Party

Crocodile is a game in which you need to show each other words, trying to do it in a minute. In the Big Party, you will need to not only show them, but also draw and explain them. Only, unlike Activity and Ekivoka, you yourself choose the way to convey your thoughts to your partner. Additional fun is provided by special "buy-trap" cards: they different ways complicate the task. Every turn you can take a similar card, and if you cope with the explanation of the word, despite the obstacles, then you will keep it. And you can play it against a rival team or use its second, easier-to-explain property to your advantage.

Number of players: any
Extras: paper, pens

After several youth meetings, you can check how well the guys know each other. Give everyone a piece of paper and ask everyone to write 4 things about themselves that not many people know. For example:

I have a dog and a parrot.

I love playing chess.

I really want to buy a computer.

I'm going to become an agronomist.

Liar - psychological game for adults

Number of players: 5-8 people
Extras: question papers, pens

This game will also help you get to know each other better. Prepare forms equal to the number of players. The forms should contain questions similar to the following:

The farthest place I've been to is...

As a child, I was forbidden to do... but I did it anyway.

My hobbies - ...

When I was little, I dreamed of becoming...

The most great achievement in my life this is...

I have one bad habit -...

Sheets with these questions are given to each player, and everyone must fill them out, answering all but one question truthfully. Those. one answer will be incorrect, false.

Jumping without a parachute - a psychological game

Number of players: nine
Extras: chair

For this game, four pairs of participants stand on one side of a chair facing each other, crossing their arms as is recommended when carrying the wounded. Another player who will be the “jumper” stands on the chair with his back to them. He stands on the edge of the chair and falls back like a stick of wax. 8 people standing behind with crossed arms catch him.

The thrill and success of having a comrade caught are exciting and captivating. The fear that their comrade might hit them forces them to hold on tightly to each other.

5 steps - psychological game

Number of players: any
Optional: board and chalk or pens and paper

The facilitator invites the group to identify some interesting professional goal, for example, to enroll in some educational institution, get an interesting job, and maybe even do something outstanding at work in the future. This goal, as formulated by the group, is written out on the board (or on a piece of paper).

The facilitator invites the group to determine what kind of imaginary person should achieve this goal. Participants must name its main (imaginary) characteristics to the following positions: gender, age (preferably this person is the same age as the players), academic performance at school, financial situation and social status of parents and loved ones. This is all also briefly written down on the board.

Psychological game to identify a leader

Number of players: any
Additional: no

To do this, the participants are divided into two or three teams of equal numbers. Each team chooses a name for itself. The presenter offers the conditions: “Now the commands will be executed after I command “Start!” The team that completes the task faster and more accurately will be considered the winner.” This creates a spirit of competition.

So, first task. Now each team must say one word in unison. "Let's start!"

In order to complete this task, all team members need to somehow agree. It is these functions that a person striving for leadership takes on.

Second task. Here it is necessary for half the team to quickly stand up without agreeing on anything. "Let's start!"

Search for benefits - psychological game for adults

Number of players: any
Additional: no

Participants are divided into 2-3 groups. Each group chooses a profession from among those offered during their acquaintance with information professionograms (the profession must be one of those in demand in modern market labor of your city). Next, each group is given the task of presenting themselves in it, their capabilities, working conditions, labor collective, prospects, benefits, etc.

After everyone has imagined who, by whom, where and how they work, participants are asked to come up with and indicate: what needs (physical, safety, social, egoistic, self-actualization) can each participant satisfy in their chosen profession?

Need:

In what way is it satisfied?

The Association board game has many variations. In fact, any entertainment that requires you to remember similar words or pictures can be called associative. This set is useful both for adults, as a brain warm-up between everyday activities, and for children who are just learning about the world and learning to see cause-and-effect relationships.

This game is intended for children aged three years and older

To understand the meaning of the set and the benefits it brings in the process of entertainment, you need to understand what the term “Associations” itself means. This is the name for the connection between two identical or different objects, events, ideas, thoughts, feelings, real world phenomena and other knowledge.

For example, you may associate mushrooms with soup, forest, rain, salad and other things that have at least some connection with a mushroom.

Game description

The board game Trefl Association is designed for children from three years old and belongs to the category of educational sets. It can keep a child occupied with solving problems for a long time and will not soon get boring, because in one box there are nine versions of one game at once. With each contest, participants will develop reaction speed, intelligence and depth of thought. Entertainment also develops creativity, because to come up with an association you often need to push the boundaries of thinking.

One round of such a set takes on average from ten to twenty-five minutes, so you can play the game during a break between tasks. From one to four people can guess associations at the same time, so the set will help keep the child occupied even on a weekday, when parents need a few minutes for household chores. This way, your child can have fun and useful time while you vacuum the carpets or wash the dishes.

The game is produced by the Czech company Trefl SA, which has been providing families with fun entertainment since 1985. Initially, they only made puzzles, but over the years they began to produce new sets, most of which were created for families with children. Educational games are the specialty of this company.

The board game Association First Discoveries was developed with the participation of specialists who compose educational materials for children. Among them you can find sociologists, teachers in various subjects, speech therapists and other professionals who made this set as useful and interesting as possible.

Each of the seven mini-games that you will find in the Associations set is aimed at developing one or more useful skills for life: mathematical thinking, logic, expands vocabulary, teaches children communication skills, improves coordination, stimulates concentration (which children often lack) , stimulates the imagination and helps develop creative skills.

In the set you will find tasks to find triple associations, which is aimed at developing creativity among players. Similar training and subsequent tests are carried out to establish the level of divergence (the ability to think broadly and quickly).

Types of games

From the numerous explanations it is clear that this game is very useful :)

The educational Association game can be useful and interesting at the same time. By finding relationships between individual objects, players expand their horizons and sometimes surprise themselves. Association games are useful for developing creativity because they teach you to notice non-obvious details.

There are special tests to establish the level of creativity and all of them are directly or indirectly related to association. Cards are not always used for the game. Association toys can be purchased at the store or made yourself.

If you have just started to master this kind of associative games, you can familiarize yourself with some “homemade” options:

  • Verbal. The first player calls any word. The next player must name the association that first comes to mind. Thus, the game continues until it gets boring. For example, "Water - Ice - Iceberg - Titanic - Film, etc." If someone names an unfamiliar word, it is permissible to use an explanatory dictionary of the Russian language. If someone named a feeling, you can name the object that causes this emotion. The connection between the two named subjects is not always obvious.
  • In a well-known company, you can play a special version of the Association game, which teaches you to think outside the box. For example, you ask your friend to say with what piece of furniture he associates another player, or with what science he identifies. To understand the depth of thought, after the name of the association you can tell the reason for such a chain.
  • For mobility You can combine the association game with tag. For example, a participant thinks of a word and hits another player by naming what he has in mind. Salennye catches his opponent and says his association, and so on. You can make a word map in advance. “I’m great at what I do” is an example of a theme for associations. Women's associations can be very different from men's.
  • Distant associations This is a test game for the bravest. Write down three words that are not related to each other, for example, House - Boat - Table. After this, you need to come up with one association that matches all three words. In the case of the above example, the word “Tree” ( wooden house, wooden boat, wooden table).

What is in the box

In the set you will find seventy-two double-sided puzzle cards

In the Association game set for children you will find seventy-two double-sided puzzle cards. One of the sides was created as a coloring book. In addition, the set includes a booklet describing the rules of the nine mini-games that the First Discoveries set provides.

Rules and course of the game

The game rules for each of the nine mini-games are different. All of these versions can be played in a group or alone. The use of an association noun is mandatory - it cannot be other parts of speech. Noun declension is acceptable.

Mosaic

All cards are laid out on the table or any other flat surface in open form. If there are multiple players involved, make sure everyone can reach the pictures. When all the cards are laid out, you should start looking for triple combinations one by one. For example, cheese = milk = cow.

Race

Place all the cards face up on the table. At the “start” command, all players begin to search for combinations at speed. The winner is the one who collects the most connected associations. Scoring begins when there are no cards left on the table or it is impossible to assemble a set from them.

My

This version of the mini-game requires the participation of a host. All cards are collected together and shuffled to form a single deck. The dealer places one card at a time on the table. When one of the players sees a triple association, he must shout “Mine!” The kit goes to the participant who shouted before the others. If you saw a set, but someone else reacted faster, you will have to wait for the next association to test your reaction. The winner will be the player who collects the largest stack of cards.

Stories

Each player is given five random cards in their hand, from which they must create a story. For example: “The teacher is tired of school board, so I bought sunglasses and a folding bed so I could sunbathe under the sun.”

Find the item

Participants lay out all the cards on the table face up. The goal of the players is to search for things that meet certain characteristics. What specific criterion the items should meet can be decided jointly. For example, in this horse you will look for everything that starts with the letter “K” or everything that is blue. Sometimes you can deviate from the templates and declare that the goal of the con is “what you can wear” or “edible things”.

Categories

All cards are placed open in the center of the table. Now you need to collect the kits by category. You can come up with what types to use yourself. For example, etl can be: home, work, sports, etc.

Syllables

All pictures are collected in one pile and mixed. Then the children take turns (the youngest player starts) take the top picture and pronounce what is depicted on it syllable by syllable. If the child is still poorly oriented in syllables, an adult can pronounce the word with him, simultaneously clapping his hands for each syllable (this helps to remember the rhythm of the word).

This game promotes the development associative thinking, memory, expands lexicon and teaches you to think logically.

To play the Association game, you need at least two players. The age of the participants is not important, even children can play it from about the age of 5-6 years. Props for “Associations” are not required; if the participant cannot completely rely on his memory, then he should stock up on a sheet of paper and a pen.

Association game rules

The first player is selected by drawing lots or counting. He starts the game: he thinks of a word (noun), which must be divided in his mind into several syllables. Then you need to come up with words (also singular nouns) that begin with the letters of each syllable. Further - even more difficult: the player remembers association words that would fit each word containing letters from the syllables of the main word. It is these association words that he says to other players.

When the other participants learn the associations from the leading player, they must guess what kind of words the letters from the syllables of the main word contain.

Attention!

The lead player can give hints to other players as they guess words made from the syllables of the base word. You can give hints using the following words: “very cold”, “cold”, “warm”, “even warmer”, “hot”, “guessed”. You also need to remember that for each word of syllables you can come up with and say a maximum of three association words.

Players must name their options one by one.

How to win

The winner is the player who names the main word first. Before this, of course, you need to guess what kind of words are made up of syllables. The winner becomes the next leading player to guess the main word.

An example of an Association game

The leading player thinks of the main word: “Head.”

Then he breaks this word down into three syllables: “go”, “lo”, “va”.

For each syllable, come up with a word consisting of these syllables:

  • "go" - dove;
  • "lo" - boat;
  • “va” - felt boots.

And the final part: you need to come up with association words for them.

  • Dove - bird, monument;
  • Boat - fishing, ship, river;
  • Valenki - winter, boots, Russia.

Now let's look at the tips. For example, a participant names his options: “seagull”, “yacht”, “felt boots”.

The leading player must prompt the participant: “warm”, “even warmer”, “you guessed it!”.

Number of players: any from 2 people

Additionally: No



Related publications